﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Battle
{
    public struct ST_BulletData 
    {
        public int nDmg;
        public float fSpeed;
        public Vector3 vBornPos, vTargetPos;

        /// <summary>
        /// 范围信息
        /// </summary>
        public ST_RangeData rangeData;
        /// <summary>
        /// 可弹射数
        /// </summary>
        public int nCatapultCount;
        /// <summary>
        /// 可穿透数量
        /// </summary>
        public int nPenetrateCount;
        /// <summary>
        /// 击退数值
        /// </summary>
        public int nRepelNum;

        /// <summary>
        /// 子弹生命周期，不填就是默认
        /// </summary>
        public float fLifeTime;
    }
}